What programs/setups from other Kurzweil instruments can I load in my PC3/A/LE?
The PC3/A/LE can load content from the following Kurzweil instruments and file types:
Loading Compatible Object File Types
Aside from loading objects from its own files, the PC3/A/LE can load sounds and objects from other Kurzweil instruments.
When loading other file types, the PC3/A/LE will attempt a conversion of the objects in those files. The PC3/A/LE can often exactly match the sound and function of the original objects. In some cases object parameters may not be converted and must be adjusted by the user after conversion.
– Objects loaded from PC3 and PC3A files may reference samples in the KORE64 and German D Grand EXP sample sets. When loading a Program or Keymap which uses these samples to PC3, the relevant KORE64 and/or German D Grand EXP expansion boards must be installed, otherwise Programs/Keymaps will sound incorrect unless they are manually edited to use different Keymaps/Samples. When loading a Program or Keymap which uses these samples to PC3LE, these Programs/Keymaps will sound incorrect unless they are manually edited to use different Keymaps/Samples (the KORE64 and German D Grand EXP expansion boards are not available for PC3LE).
– When importing a Program objects Parameter info names and some controller assignments may need to be manually adjusted.
– The PC3/A/LE does *not* support loading user samples.
– Some objects cannot be edited with the PC3LE (FX Chains and Intonation Tables) but can still be loaded. The PC3LE has fewer FX units available than the PC3 and PC3A, so some FX may not be loaded if a chain uses more units than available in the PC3LE. The PC3LE also has fewer voices available than the PC3 and PC3A, so Programs, Setups and Songs will not be able to use all Layers, Zones or Tracks if they require more voices than are available.
Loading Legacy K2 Series Object Files (K26, .K25, .KRZ)
When loading objects from K26, .K25, or .KRZ files, objects are converted to PC3/A/LE object types. Some object parameters cannot be converted and must be edited after loading.
All K2 series Keymap objects can be loaded, some parameters will be converted to PC3/A/LE specific parameters.
Most K2 series Program objects can be loaded. FX cannot be converted and must be edited after loading. Parameter info names and some controller assignments may need to be edited after loading.
The Program Editor Keymap page sample skipping parameter (SmpSkp) cannot be loaded, so Samples can only be transposed upward by one octave. Programs and Keymaps may need to be edited to compensate for this.
A small number of DSP algorithms and functions (some filters, oscillators, etc.) cannot be loaded, so Program layers may need to be edited to compensate for this.
KB3 programs created with a K2500 or K2600 cannot be loaded, however the PC3/A/LE contains a variety of KB3 programs which can easily be modified and edited.
Triple Mode programs created with the K2600 cannot be loaded, however the PC3/A/LE improves upon this feature with Cascade Mode. Cascade Mode allows a program signal to be routed through up to 32 layers of DSP algorithms (for details see “Alt Input” in the Musician’s Guide).
Loading MIDI Song Files (.MID)
MIDI song files (.MID) can be loaded, they appear as Songs in Song Mode. General MIDI (GM) is also supported.