Question:
What programs/multis/setups from other Kurzweil instruments can I load in my SP6?
Answer:
The SP6 can load content from the following Kurzweil instruments and file types:
Instrument/File | File Type |
---|---|
SP6 | .SP6 |
K2700 | .K27 |
Forte | .FOR |
Forte SE | .FSE |
PC4 | .PC4 |
PC4 SE | .P4S |
Artis | .ART |
Artis SE | .ASE |
PC3A | .P3A |
PC3K | .P3K |
PC3 | .PC3 |
PC3LE | .PLE |
SP4 | .SPX |
K2600 | .K26 |
K2500 | .K25 |
K2000 | .KRZ |
Loading Compatible Object File Types
Aside from loading objects from its own .SP6 files, the SP6 can load sounds and objects from other instruments.
In some cases object parameters may need to be edited by the user after loading. See each object file section below for details when loading file types other than .SP6.
Objects from most of the recent Kurzweil models should sound and function exactly the same as on the original instruments (except in cases where unavailable physical controllers change the sound or function). Objects from older legacy Kurzweil instruments can often sound and function very closely or exactly the same as on the original instruments.
Loading K2700 (.K27), Forte (.FOR) and PC4 (.PC4) Object Files
When loading K2700/Forte/PC4 objects, some Programs and Keymaps may not be compatible if they use user samples, or if they use factory samples that are not available on the SP6.
Loading Legacy Program/Keymap/Sample Object Files
When loading objects from .P3K, .K26, .K25, or .KRZ files, some objects may not be compatible if they use user samples.
Loading Legacy K2 Series Object Files (K26, .K25, .KRZ)
When loading objects from K26, .K25, or .KRZ files, objects are converted to SP6 object types. Some object parameters cannot be converted, and some objects may not be compatible if they use user samples.
All K2 series Keymap objects can be loaded, some parameters will be converted to SP6 specific parameters.
Most K2 series Program objects can be loaded. FX cannot be converted.
The K2 Program Editor Keymap page sample skipping parameter (SmpSkp) cannot be loaded, so ROM samples can only be transposed upward by one octave.
A small number of DSP algorithms and functions (some filters, oscillators, etc.) cannot be loaded.
KB3 programs created with a K2500 or K2600 cannot be loaded, however the SP6 contains a variety of KB3 programs which can easily be modified and edited.
Triple Mode programs created with the K2600 cannot be loaded.
All K series Setup objects can be loaded and converted to Multis. FX cannot be converted and must be edited after loading.